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How do you make them work in Godot? I extracted all materials and set them as world triplanar. But there is some z-fighting effect that I'm not sure if it's a mesh fault or something I haven't configued properly

I usually use it as a mesh library for the 3D Gridmap, and I set only the snow textures to triplanar, not the wall texture. You also need to tweak the triplanar parameters a bit.

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In any case, I'm not really sure what error you're running into. If you could share more details, that would be great. By any chance, check if the material in Godot has any transparency enabled, and if so, disable it.

This tileset looks like I was looking for! Thank you! ^^
Can't wait to be able to try it

enjoy haha